Design is like branding…
Figure out what you want to make, and make it better than anyone else on the planet. Why, then, is it utterly impossible to walk into a store and buy a mobile phone? Not a phone with a camera, music player, web surfing computer, 12 games, 63 ring tones, and a GPS device…just a phone. As pointed out by the Reaction [beta] blog, this is the question that Jeremy Clarkson has posed in his recent Times article. And he’s right on point. If mobile phones were brands, we’d berate them for losing site of what they started out to do and becoming a mish-mashed mess of unnecessary crap.
Other than the fact that I’m absolutely LUSTING after an iPhone (anyone want to "sponsor" one for me?) - a problem further compounded by my well-documented distaste for Cingu&T - I don’t need my phone to do anything other than make calls and store numbers. But, as Jeremy points out, it’s absolutely impossible to find a phone that does only those two things. Imagine how small the unit could be if it didn’t have a built-in camera/GPS/sonar/radar/nuclear missile guidance system.
So when did we lose track of one of the keys in any moment of design…simplicity? Do what you set out to do, and do it better than anyone else out there. Fine, someone out there is paying out the nose for these uber-phones with tons of add-on features, but why can’t you market an uber-simple phone alongside those monstrosities? It could be tiny, it could be cheap…it could be a phone. I’d be happy…until I get my hands on an iPhone.
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